I’m an experienced Art Director/Content Director having led teams on both pre-rendered and real-time animations and immersive experiences over the past 5 years. Prior to this I worked for over a decade as a Lighting and Environment Artist. In that time, I also held the position of Head of CGI at Guildford-based production company, Figment Productions. Working at a small studio has meant I have remained hands-on with the tools such as 3Ds Max, VRay and Unreal. Most recently I have had leading roles in immersive VR productions – THEA Award Winner and a VR Awards nominee among them. I have also given talks on VR production at BlueGFX and Escape Studios events and written a case study (https://aixr.org/insights/behind-the-scenes-of-kraken-unleashed-vr-rollercoaster-at-seaworld/) for AIXR.