Here is a capture from the original end sequence of the Derren Brown Ghost Train VR experience, originally produced by Figment Productions for Merlin Magic Making. I had the role of Art Director for this sequence, which combined a real-time 3D foreground and a pre-rendered stereo cube map for the background. All running in a pre-VR optimised build of Unity.
Here is a turntable of one of the demons featured in the experience. I worked closely with the concept and character artists to develop the insect-like look and movement of this creature.